As a pioneering world leader with 24 main sites employing 13,760 people in the UK, we are dedicated to helping enrich and enhance teaching and learning and to nurturing engineering talent for the future. Here you will find curriculum lesson plans, interactive resources and insights into STEM careers.
As a pioneering world leader with 24 main sites employing 13,760 people in the UK, we are dedicated to helping enrich and enhance teaching and learning and to nurturing engineering talent for the future. Here you will find curriculum lesson plans, interactive resources and insights into STEM careers.
These resources contain a Scheme of Work, a Student Support Sheet and a supporting ppt lesson plan for the KS3 activity ‘Water, Water, Everywhere’. This activity is designed to give students an insight into the subject of the essential nature of water and the problems that can arise for areas with limited access. Students will be tasked to design innovative solutions to filter water for drinking use and prevent crises from developing.
These resources contain a student activity, a student support sheet and a supporting ppt lesson plan for the KS2 activity ‘Let there be light’. This activity is designed to give students an insight into electricity, how it began and its importance and development in the modern world.
Overall learning objectives:
Understand how creative thinking and scientific ideas can be harnessed to solve problems and improve quality of life
Understand how natural resources can be used to provide useful services
Apply ideas about generating and using electricity to powering circuits
These resources contain a student activity and a supporting ppt lesson plan for the KS4 activity ‘Underwater Energy’. This activity is designed to give students an insight into the world of renewable power with the focus on tidal energy. Students will be tasked to creatively respond to briefs and produce specifications for products and associated services. Whilst doing this, students must also acknowledge the moral, cultural and economic issues that come with design and technology.
Siemens portfolio of STEM quizzes was created as part of the Siemens home learning portfolio of resources. Aimed at ages 7+ these quizzes will challenge aspiring scientists and their parents alike – perfect for the family to do together!
Learning Objectives:
To promote interest in the broad range of topics covered in STEM.
To develop students ability to research topics that spark their interest.
Find more curriculum linked activities on www.siemens.co.uk/education.
This activity is designed to introduce students to the technology behind wind turbines, identify the design considerations of a wind turbine and consider the views of various stakeholders. This activity pack contains a scheme of work, a student support sheet, a supporting PowerPoint and a simple cut-and-stick “Build a Wind Turbine” activity, all designed to complement the KS3 Science National Curriculum.
Learning Objectives:
Gathering, displaying and using data to support conclusions relating to energy efficiency and arguments about noise pollution.
Applying ideas about energy transfer and pollution to explore arguments about the use of wind farms and evaluate environmental impact.
Using ideas to inform discussions about overall power supply systems and judging impact of design on environment and communities.
Identifying and testing possible solutions to problems by altering key parameters to arrive at optimum design.
Find more curriculum linked resources, and early careers advice at www.siemens.co.uk/education.
The ‘Clean Silent Trains’ activity pack aims to develop mathematical and problem solving skills in KS2 students by challenging pupils to use to create solutions for modern day rail challenges. Included is a student activity, a student support sheet and a supporting PowerPoint lesson plan.
Learning Objectives:
To learn how scientific and technological developments have been used to improve the quality of life.
To identify the advantages and disadvantages of different technologies.
To understand how electrical systems can be used to reduce pollution in areas of high population density.
To understand how rail systems are designed and managed to provide a service whilst maximising the use of resources.
Find more curriculum linked resources at www.siemens.co.uk/education.
Siemens Education’s activity ‘Girls in STEM’ was developed with support of the PSHE Association and aims to support teachers and parents of KS2 students to nurture their child’s careers ambitions.
The lessons are also designed to help address the gender imbalance and the drop-off in interest in STEM subjects and career choice in primary school through the PSHE curriculum.
Lesson content is aspirational and realistic, helping to raise pupils’ awareness of the wide range of opportunities available to them in their future careers, while drawing on real-life examples and case studies that reflect a range of skills and abilities.
Learning Objectives
To explore what is meant by ‘gender’.
To learn about the skills and attributes needed for the world of work.
To consider how positive role models may influence my life and possible future career choices (including STEM careers).
To explore personal aspirations and career choices
Find more curriculum linked resources at www.siemens.co.uk/education.
Six for Six is a portfolio of resources created by Siemens that features six episodes of learning for six core modules aimed at students aged 7-16. Each Six for Six module features six complementary resources aligned to curriculum requirements for STEM subjects using real-world examples of Siemens technology, engineering or manufacturing principles as basis for learning.
Module 6 ‘Building the things we need’ focuses on the manufacturing skills that are crucial to providing the products we need but they also provide jobs and develop skills. Manufacturing uses scientific ideas, logical thinking and an understanding of the wider world.
Find more curriculum linked resources at www.siemens.co.uk/education.
The Siemens Six for Six portfolio of resources features six episodes of learning for six core modules aimed at students aged 7-16.
Each Six for Six module features six complementary resources aligned to curriculum requirements for STEM subjects using real-world examples of Siemens technology, engineering or manufacturing principles as basis for learning.
[Six for Six] (https://new.siemens.com/uk/en/company/education/teachers/six-for-six.html)
Module 1 ‘Understanding the human body’ focuses on using and interpreting images to understand systems such as digestion and skeletal in the human body.
Module 2 ‘Living in a world made by STEM’ explores the influence of science and technology on the world around us.
Module 3 ‘Energy for thrills’ explores the topic of energy transfer using rollercoasters and electric busses as real world examples.
Module 4 ‘Power to the people’ explores energy and electricity. Our lives in the 21st century rely on a supply of secure and cheap energy. Can we achieve this with out damaging the environment?
Module 5 ‘Getting around’ explores the technology behind our transportation system, with a focus on electrification, automation and digitalisation.
Module 6 ‘Building the things we need’ focuses on the manufacturing skills that are crucial to providing the products we need but they also provide jobs and develop skills. Manufacturing uses scientific ideas, logical thinking and an understanding of the wider world.
Find more curriculm linked resources at www.siemens.co.uk/education.
These resources contain a Scheme of Work, a Student Support Sheet and a supporting lesson plan for the KS4 activity ‘Keeping it Lean & Mean&’. This activity is designed to give students an insight into the world of efficient production: reducing waste, controlling stock and different methods of assembly.
This worksheet pack aimed at KS3 students, contains information and activities about bacteria, viruses and how smart building technology can stop them spreading.
There is also an interactive game which acompanies this resource https://smartbuildingsgame.co.uk/
And supporting Teacher’s notes are also included.
These resources contain a student activity and a supporting ppt lesson plan for the KS4 activity ‘Green Power&’. This activity requires students to apply concepts of energy transfer and sustainability to understand and evaluate a system. Students will produce and modify designs to meet a design brief and will understand the features of a Greenpower Challenge Car.
These resources contain a Scheme of Work and a supporting ppt lesson plan for the KS3 activity ‘The Monte Rosa Mountain Hut’. This activity is designed to give students an insight into the subject of unique and sustainable building designs and efforts taken to reduce energy loss. Students will learn how domestic houses can conserve energy and how heat moves throughout their homes.
The Life without STEM Interactive Game and supporting teachers note resources have been developed to aid learning in KS2. The interative game uses five scenarios to provide teachers with a topical and engaging tool for exploring how ideas, developments and discoveries in STEM subjects have changed and improved the world we live in.
Learning Objectives:
To understand the uses and implications of science, today and for the future.
To investigate and analyse a range of existing products and understand how key events and individuals in design and technology have helped shape the world.
Find more curriculum linked Interactive Games at www.siemens.co.uk/education.
These resources contain a Scheme of Work, a Student Support Sheet and a supporting ppt lesson plan for the KS3 activity ‘Here Comes the Sun’. This activity is designed to give students an insight into the subject of energy generation, specifically photovoltaics and their aim of providing sustainable energy.
The ‘Totally in control’ activity explores the topic of systems and controls and is designed to complement the KS4 Science and Technology National Curriculum. The activity pack includes a scheme of work, student activity sheet and supporting PowerPoint.
Learning Objectives:
Identify how sequences of commands can be used to run equipment and how logic operation can respond to inputs and control outputs
Apply ideas about circuits and energy transducers to using inputs in systems and about forces to simple and complex situations
Understand features of a system in terms of input, process and output, how the design of a system responds to a detailed brief and how it can be modified a system to improve its performance.
Find more curriculum linked resources and early careers advice at www.siemens.co.uk/education.
These resources contain a series of student activities and a supporting PowerPoint lesson plan for the KS4 activity ‘Inspired Bus Company’. This activity is designed to give students an insight into the challenges faced by bus designers when designing contemporary buses for urban environments. Students are challenged to understand user needs and create innovative solutions whilst focusing on environmental and technical factors.
For more curriculum linked resources and early careers advice go to www.siemens.co.uk/education.
The Siemens Driverless Car classroom resources aim to supplement robotics education in computing, and design & technology lessons at KS3. By contextualising robotics as part of the future drive towards autonomous vehicles, this resource consists of a teacher’s guide, with notes to deliver lessons with or without your own robot vehicles, and three classroom activities used in conjunction with micro:bit programming.
Also available for download is a large-sized printable Auto City Map for the robo buggies to use. These activities can be used as a standalone activity or with the Siemens Self-Driving Challenge Interactive Game.
https://new.siemens.com/uk/en/company/education/students/interactives.html
In this lesson, pupils will:
Understand the future of robotics in the context of autonomous vehicles, learning how and why they work
Take part in coding activities to gain further experience in computing
The Ingenious Engineering Augmented Reality (AR) app was developed to complement the design and technology national curriculum requirements for students in KS3. Ingenious Engineering is a fun and engaging way for students to learn more about inventions and innovations in engineering. Using the app, look at the Ingenious Engineering poster or CT scanner t-shirt and discover a series of AR animations and explainations of Siemens technology. As students complete the supporting worksheets they can explore the impact of automation, digitalisation and electrification on individuals, society and the environment.
Download the Ingenious Engineering from the App Store or Google Play.
Learning Objectives:
To name examples of new technologies and explain their use
-To understand the impact of automation, digitalisation and electrification on everyday life innovation
To understand the impact of developments in design and technology on individuals, society and the
environment
Find more curriculum linked Interactive Games at www.siemens.co.uk/education.
Designing the Future is a package of teaching resources designed to contextualise learning of computer-aided design (CAD) within current engineering practice. Using the Designing the Future Interactive and Siemens NX Student Edition students will find out how digital technologies are changing the way that products are manufactured and use some of those technologies themselves. The supporting teachers notes and student worksheets are designed to complement teaching of the KS3 Design & Technology programme of study and consists of three episodes of learning.
Learning Objectives:
To understand the product lifecycle of an everyday product.
To describe the common features of a CAD model.
To create basic model using Siemens NX Software.
Find more curriculum linked Interactive Games on www.siemens.co.uk/education.